I finally started playing Freedom Planet 2 the other day and I've got to say, it's been an absolute ride so far, as expected with the first game being great as well, the gameplay, soundtrack and visuals are absolutely fantastic, not to mention just how memorable the setting is; I've not finished it yet, though I think I'm close unfortunately, the fact that I'm dreading the point where the credits roll rather than looking forward to it shows just how good I think this game is.
I’ve been replaying The Witcher 3: Wild Hunt via the next-gen update - so far so good regarding the performance mode though the missable quests and story beats are still a pain.
Got Octopath Traveller 2 the other day and it's very good so far; I picked Ochette as my starter and currently have recruited my 5th party member, hopefully it keeps at a good pace though as I remember the first game getting quite grindy after the first chapter which is why I have yet to finish it; with that said, I'm gonna really try to finish this one.
@Dai you started RE4 yet? Leon's weight caught me off guard in the demo, but it feels deliberate and I'm having a great time - I'm on my way to the church.
This game drips money, it feels very, very polished. It's incredible
@Dai you started RE4 yet? Leon's weight caught me off guard in the demo, but it feels deliberate and I'm having a great time - I'm on my way to the church.
This game drips money, it feels very, very polished. It's incredible
Yes, I'm up to the lake. So far the team working on these REmakes have knocked it out of the park again. It feels authentic to the original, but with just enough tweaks to make the experience fresh. Every time I start thinking, "Oh, I remember what comes next" it changes an area layout a bit or throws in a new enemy. Even the areas that are almost exact recreations feel new in practice because of the massive increase in detail.
And the enemies aren't messing around. The game recommends hardcore mode for people who played the original, but I picked normal and I'm glad I did. Some encounters feel like they have more enemies, and they're more aggressive in attacking and flanking. My muscle memory from playing through the original several times doesn't translate to the combat in the remake, so every battle feels like something new.
I'm dreading reaching the part with the regenerators. Those things always creeped me out, and the knife-stun trick won't work in the remake because knives have limited durability now.
Yes, I'm up to the lake. So far the team working on these REmakes have knocked it out of the park again. It feels authentic to the original, but with just enough tweaks to make the experience fresh. Every time I start thinking, "Oh, I remember what comes next" it changes an area layout a bit or throws in a new enemy. Even the areas that are almost exact recreations feel new in practice because of the massive increase in detail.
And the enemies aren't messing around. The game recommends hardcore mode for people who played the original, but I picked normal and I'm glad I did. Some encounters feel like they have more enemies, and they're more aggressive in attacking and flanking. My muscle memory from playing through the original several times doesn't translate to the combat in the remake, so every battle feels like something new.
I'm dreading reaching the part with the regenerators. Those things always creeped me out, and the knife-stun trick won't work in the remake because knives have limited durability now.
Yeah, I can't believe they took one of the most well-regarded, important games of all time and actually made it better - I love how bold that is.
I also played the original probably 15+ times but after the demo, no way I was going hardcore the first time. Normal is just fine and as you said, there are more enemies, who are more agressive and every encounter so far has been super tense and the game is balanced in such a way that it always feels like the line between victory and ending up with a hatchet in your face is extremely thin.
I got to the encounter after the first merchant and it makes me appreciate the arenas even more because you really can't stop moving.
This is on par with what Mikami and co. did with the original and its remake, I still can't believe it.
The regenerators were already scary in the original, I'm in no hurry to get to them now... If they throw a stalking enemy in there somewhere I might just have a panic attack lol
Already upgraded the knife's durability to its max but I hope it can be upgraded further later on.
I'm always on the lookout for new and exciting games to play. Right now, I'm really enjoying a game called Stardew Valley. It's a relaxing and enjoyable farming simulation game that's perfect for unwinding after a long day.
Xenoblade Chronicles 3
Monolith have always been an ambitious company. Going back as far as Xenogears in 1998 their games have felt like they've been pushing the boundaries of what the time and resources available to them can achieve, sometimes beyond the breaking point. This was evident in the second disc of Xenogears where it transformed from a fleshed out masterpiece to a series of story vignettes strung together by narration. The Xenosaga games had an overwhelming number of factions involved in the story, making it difficult to figure out what anyone was trying to achieve. Xenoblade 1 had an enormous world that felt too stretched out, putting hours of sometimes tedious wandering between cutscenes. Xenoblade 2 had its gacha mechanics, meaning it was pretty much impossible to recruit all the optional characters and see all their stories.
I've loved almost every game Monolith have made (let's not mention Xenosaga Episode II...), but it's always felt like they have over-reached somewhere. Until Xenoblade 3. This game is no less ambitious than previous Monolith titles on any front, but it nails everything it attempts almost to perfection. The story is epic and emotional while remaining clear and easy to follow, and its told through beautifully animated cutscenes that it's sometimes hard to believe are running on the Switch. There's a huge cast of memorable characters (Welsh catgirls FTW). The world is as vast as the previous Xenoblade games, but there's more incentive to explore since there are many characters who can be recruited in optional areas, often leading to fully-voiced multi-quest arcs. If you don't want to veer away from the main quest, there's a system that lets you easily level up without grinding. Combat builds on the systems from previous Xenoblade games, enabling more tactical options than ever.
My only niggles are that combat can be so busy that it can be hard to see what's happening without referring to the UI, and that there's such a huge level of character customisation that it's possible to spend an hour at a time tweaking loadouts in the menus (though you can skip a lot of that by using auto-equip). There's really nothing that I would call a major caveat though. It's one of the best JRPGs in years.
Great review. Gacha crap had an impact on Xenoblade 2 but the story resonated so deeply with me - Jin in particular, that flashback of him in the rainy alley as a conclusion just won't leave my head.
I'm happy Monolithsoft have found their stride - I think by all metrics we can apply to the studio, they've found mainstream success. Feels good! I still find it impressive how Takahashi and Co manage just the right amount of melodrama that it's extremely effective without being lame. It's a difficult balance. Voice direction works and I can't believe I play anime rpgs in English, but here we are. I'd be curious if Soraya Saga / Kaori Tanaka came back to writing for Xeno games and if there would be a palpable difference. The cutscene direction is on a level of its own as well, it's extremely high quality. Ever since Xenogears, in fact.
I'm actually in the process of bothering a friend of mine so I can borrow his Wii U and Xenoblade X! I still think it'll come to the Switch (or switch 2)but I've had enough of waiting and it's the only modern Xeno game where we control mechas. Looks like a dream game.
I also have my Weltall id bring arts on stand by at a cousin's house (delivered there, less customs hassle) , can't wait to go get it! Probably will replay xenogears on the vita too (yes, yes, ahoy mateys, pretend I didn't say anything).
Great review. Gacha crap had an impact on Xenoblade 2 but the story resonated so deeply with me - Jin in particular, that flashback of him in the rainy alley as a conclusion just won't leave my head.
I'm happy Monolithsoft have found their stride - I think by all metrics we can apply to the studio, they've found mainstream success. Feels good! I still find it impressive how Takahashi and Co manage just the right amount of melodrama that it's extremely effective without being lame. It's a difficult balance. Voice direction works and I can't believe I play anime rpgs in English, but here we are. I'd be curious if Soraya Saga / Kaori Tanaka came back to writing for Xeno games and if there would be a palpable difference. The cutscene direction is on a level of its own as well, it's extremely high quality. Ever since Xenogears, in fact.
I'm actually in the process of bothering a friend of mine so I can borrow his Wii U and Xenoblade X! I still think it'll come to the Switch (or switch 2)but I've had enough of waiting and it's the only modern Xeno game where we control mechas. Looks like a dream game.
I also have my Weltall id bring arts on stand by at a cousin's house (delivered there, less customs hassle) , can't wait to go get it! Probably will replay xenogears on the vita too (yes, yes, ahoy mateys, pretend I didn't say anything).
Xenogears is in desperate need of some kind of revival. A FFVII-style remake would be too much to hope for, but it would be a good candidate for the 2D-HD style that Squenix are in love with at the moment. Even a basic remaster would be better than nothing, unless it ended up performing worse than the original (I'm looking at you, Chrono Cross). I have my PS1 copy, but still...
Xenogears is in desperate need of some kind of revival. A FFVII-style remake would be too much to hope for, but it would be a good candidate for the 2D-HD style that Squenix are in love with at the moment. Even a basic remaster would be better than nothing, unless it ended up performing worse than the original (I'm looking at you, Chrono Cross). I have my PS1 copy, but still...
Yeah, there's precedent for the whole thing, too - either, get Monolithsoft involved and actually make it Switch exclusive (like Live a Live) of just re-release the whole thing with minor improvements on every platform, as you said.
The chance to remake the second disk along with 2D-HD would be a dream come true. (even if I enjoyed it just fine)
Then there's Xenosaga. Baten Kaitos gets an HD remaster but Xenosaga doesn't. I remember Tekken's Harada saying Bamco found there wasn't enough demand for it, but don't try to fool me into thinking there's more demand for Baten Kaitos than Xenosaga.
Maybe it would be more expensive, but I think it would be successful in today's landscape (how expensive can a remaster really be vis-à-vis of actual game development, of which there would be none). Sigh.
Xenosaga 3 hell, even 2, I don't remember it gameplay-wise, but I still remember certain cutscenes to this day, and I've only played it the one time!
Yeah, there's precedent for the whole thing, too - either, get Monolithsoft involved and actually make it Switch exclusive (like Live a Live) of just re-release the whole thing with minor improvements on every platform, as you said.
The chance to remake the second disk along with 2D-HD would be a dream come true. (even if I enjoyed it just fine)
Then there's Xenosaga. Baten Kaitos gets an HD remaster but Xenosaga doesn't. I remember Tekken's Harada saying Bamco found there wasn't enough demand for it, but don't try to fool me into thinking there's more demand for Baten Kaitos than Xenosaga.
Maybe it would be more expensive, but I think it would be successful in today's landscape (how expensive can a remaster really be vis-à-vis of actual game development, of which there would be none). Sigh.
Xenosaga 3 hell, even 2, I don't remember it gameplay-wise, but I still remember certain cutscenes to this day, and I've only played it the one time!
In theory, Xenosaga should be trivial to port to modern platforms, since Sony have a functioning PS2 emulator for PS4/5. Then again, the tiny number of PS2 games that ever got released on PS4 does make me wonder if said emulator doesn't work properly for most games. Even with ones that were released you have situations like the Metal Slug Anthology having massive input lag, rendering it virtually unplayable.
March is one game but I am playing Resident Evil 4 Remake currently which won't be sorted until April (so far it is fantastic and despite being about 6 hours in, I'm not even past the 33% point of the game which is nuts).
#4 - Tales of Zestiria (PlayStation 4)
Acquired: October 2018
After finishing Shining Resonance earlier in the year I was very interested in tackling another JRPG in my backlog and the one that made sense to play next was Tales of Zestiria, which I also bought back in 2018. Tales of Zestiria had been in the backlog for so long because at the time I had wanted to go through Tales of Xillia 2 first, and it's also a fairly long game so I wanted to wait for the right opportunity to play it.
What's interesting about Tales of Zestiria is that while its the first game in the series for the PlayStation 4, it's still a PlayStation 3 game by heart but the re-release performs fairly decently given the year gap between the two versions. The framerate can drop a lot when you get so powerful with your attacks against a whole bunch of enemies that are on the screen, but other than that it's been a solid 30fps performance. What I also liked about this game is how much faster the transitions are between cutscene to gameplay and gameplay to battle and vice versa, because it makes progress much better especially when you need to spend a bit more time to level up.
One of the main changes going in that I wasn't made aware of is how your team engages in combat, so whilst you do have four characters in a battle, it's more like two characters with a secondary character for each person being swappable and because of that multiplayer isn't included here. I personally found the character swapping to be fairly decent as it's handy for specific situations.
The story of Zestiria is overall surprisingly solid, about our MC Sorey journeying around the world as the Shepherd, someone who will help save the world from the Lord of Calamity. The story is surprisingly dark and it gives me the same vibe that Devilman has because literally anybody could turn into a hellion i.e. a monster, though our main heroes never turn out that way because of plot armour. What's also introduced in the game's lore, is that most members of the team are actually called Seraphim who are like ghosts but the better description is that they're essentially like elves but are invisible to the eye. Therefore, only specific people like Sorey can see them. They are all pretty interesting for various reasons, for instance Lailah acts like a goof every time someone asks her a question that she only knows but doesn't want to delve into and it's pretty funny, while Edna will prod you with an umbrella if you're annoying. The villain in this story without going into spoilers is developed pretty well and acts another layer to the journey and how Sorey deals with his actions throughout, because it's not as simple as 'let's kill the villain and be done with it' like a lot of other stories are. I also enjoyed the English voice cast especially Sorey, Lailah, Alisha and Rose.
I also want to talk about a specific moment that happens fairly early on into the story (like 25% in).
Alisha joins the team early on and is a fun character to be with (and personally I prefer her over Rose), but because she's not as unique as Sorey in terms of having the power to see Seraphim and the whole resonance stuff, she ends up affecting Sorey negatively which makes the seraphim in the team forcefully kick her out. While is a unique take on the JRPG party journey (at least in video game format), I felt the execution of this was very poor and to me, it was the game basically gaslighting her.
As such, Rose eventually becomes the new member/replacement and one that the Seraphim basically accept and want her to join like immediately. While I do like Rose in general and she has her fun moments, she can be a bit too jarring at times (it's like when you have an anime introduce a non-canon character that is disliked but the animators want you to like them by shoving them into every scene for the sake of it), and it also show you how unfortunate Alisha is especially as she just doesn't catch a break as the story progresses with her arc. The way that her character had been handled got to a point to where Bandai Namco had to provide extra DLC just to please the complaints, though I did not play this DLC because it's ain't free and apparently not worth the money.
Like previous Tales of games, combat is an Action RPG with various abilities you can use during combat. In addition to your standard moves you also have Artes that can deal more damage against enemies but uses up a lot of MP so you'll want to take mini-breaks during combat to replenish that bar before rince and repeat (for instance I guard as I found it to refill a lot faster). Armatization is also a feature in combat where you and a seraphim can basically become one (like in Dragon Ball) to deal super amounts of damage and Artes against enemies. You can also replenish 'BG' which once it has reached a specific value you have two major moves you can choose; a Mystic Arte which allows your character to deal big damage especially if you're on your own during combat, and Armatization. While you're in Armatization, you can also perform its own Mystic Arte which deals even more damage which is very useful for tougher boss battles. In addition to the Inns you can of course buy items and equipment for your journey, but one thing that I did think was very handy (and somewhat makes buying new gear a bit redundant) is that you can fuse items together which makes the stats of that specific equipment a lot more powerful.
Sub-events also make a return, including skits which adds extra fun dialogue from going to an inn, reaching a save point, or acquiring a specific item or wrapping up a side quest. The skits are also voiced which is handy and use their 2D artwork like previous games. There are tons of collectables spread out throughout the game; Monoliths are these stone statues that act like manual guides for players, reading them gives you AP which can help you use up some battle abilities (though if you unlock Half and Half I highly recommend you avoid turning this on because it will make combat twice as long as due to your attack damage being halved). Also collectable are these little creatures called a Normin, and when you find one of them they can provide you power upgrades to your weapons and will add bonuses to the specific area of the world. There's also a few Crucibles that contain a round of enemies in combat for one individual in the team (with the final one locked until post-game). And to provide even more of a challenge, there's 36 special boss fights which are pretty tough and once defeated you'll receive an Anomalous Orb that offers more HP to your whole party. There's also post-game dungeon which from what I heard feature some cameos as boss fights.
Overall Tales of Zestiria, despite some of my issues with the game, is a solid instalment to the franchise and there's tons of content here. With its fast-paced story and combat, it makes progress a lot easier and I haven't had issues with boss fights as the levelling up was balanced. Sure some character choices are disappointing, but it's just what the devs wanted at the end of it. I spent 49 hours going through the story as well as the side content.
My backlog so far:
#
PC/Steam Backlog - Game Name:
Genre:
1
The Legend of Heroes: Trails in the Sky
Turn-Based RPG
2
The Legend of Heroes: Trails in the Sky SC
Turn-Based RPG
#
PlayStation 3 Backlog - Game Name:
Genre:
1
3D Dot Game Heroes
Action RPG
2
Castlevania: Lords of Shadow
Action, Hack n Slash
3
Catherine
Puzzle
4
Drakengard 3
Action RPG
5
Eternal Sonata
Turn-Based RPG
6
Folklore
Action RPG
7
inFAMOUS
Action
8
inFAMOUS 2
Action
9
Katamari Forever
Puzzle
10
Puppeteer
Platformer
11
Sly Cooper: Thieves in Time
Action, Platformer
12
Tears to Tiara II: Heir of the Overlord
Tactical RPG, Visual Novel
13
Way of the Samurai 4
Action
#
PlayStation 4 Backlog - Game Name:
Genre:
1
13 Sentinels: Aegis Rim
Tactical RPG, Visual Novel
2
AI: The Somnium Files
Adventure, Visual Novel
3
Black Clover: Quartet Knights
Action, Fighting
4
Bullet Girls Phantasia
Action, Shooter
5
The Caligula Effect: Overdose
Turn-Based RPG
6
Captain Tsubasa: Rise of New Champions
Sports
7
Catherine Full Body
Puzzle
8
Chaos;Child
Visual Novel
9
Conception Plus: Maidens of the Twelve Stars
Turn-Based RPG
10
CRYSTAR
Action RPG
11
Cyberdimension Neptunia: Four Goddesses Online
Action RPG
12
Danganronpa 1 Reload
Visual Novel
13
Danganronpa 2 Reload
Visual Novel
14
Danganronpa V3: Killing Harmony
Visual Novel
15
Date A Live: Rio-Reincarnation - 1: Rinne Utopia
Visual Novel, Dating Sim
16
Date A Live: Rio-Reincarnation - 2: Ars Install
Visual Novel, Dating Sim
17
Date A Live: Rio-Reincarnation - 3: Twin Edition: Rio Reincarnation
Visual Novel, Dating Sim
18
Digimon Story: Cyber Sleuth - Hacker's Memory
Turn-Based RPG
19
Disaster Report 4: Summer Memories
Adventure, Simulation
20
Dragon Quest Heroes II
Action RPG, Musou
21
Dragon's Crown Pro
Action RPG
22
Fairy Tail
Turn-Based RPG
23
Fate/Extella Link
Musou
24
Final Fantasy VIII Remastered
Turn-Based RPG
25
Full Metal Panic! Fight! Who Dares Win
Tactical RPG
26
Gal*Gun 2
On-Rails Shooter
27
Gintama Rumble
Action, Musou
28
GOD EATER 3
Action Hunter RPG
29
Gravity Rush 2
Action, Platformer
30
The Great Ace Attorney: Adventures
Visual Novel
31
The Great Ace Attorney 2: Resolve
Visual Novel
32
Gundam Breaker 3 BREAK EDITION
Action, Arcade
33
Is it Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate
Action RPG
34
JoJo's Bizarre Adventure: Eyes of Heaven
Fighting
35
Kotodama: The 7 Mysteries of Fujisawa
Puzzle, Visual Novel
36
Langrisser
Tactical RPG
37
Langrisser II
Tactical RPG
38
The Legend of Heroes: Trails of Cold Steel
Turn-Based RPG
39
The Legend of Heroes: Trails of Cold Steel II
Turn-Based RPG
40
The Legend of Heroes: Trails of Cold Steel III
Turn-Based RPG
41
The Legend of Heroes: Trails of Cold Steel IV
Turn-Based RPG
42
Legend of Mana
Action RPG
43
Megadimension Neptunia VII
Turn-Based RPG
44
Megadimension Neptunia VIIR
Turn-Based RPG
45
MELTY BLOOD: TYPE LUMINA
Fighting
46
Naruto Shippuden Ultimate Ninja Storm
Action, Fighting
47
Naruto Shippuden Ultimate Ninja Storm 2
Action, Fighting
48
Naruto Shippuden Ultimate Ninja Storm 3
Action, Fighting
49
Naruto Shippuden Ultimate Ninja Storm 4: Road to Boruto
Action, Fighting
50
NEO: The World Ends With You
Action RPG
51
Neptunia Virtual Stars
Action
52
Neptunia x Senran Kagura: Ninja Wars
Action
53
Ni no Kuni: Wrath of the White Witch Remastered
Turn-Based RPG
54
Ni no Kuni II: Revenant Kingdom
Action RPG
55
Nights of Azure
Action RPG
56
Nights of Azure 2: Bride of the New Moon
Action RPG
57
One Piece Burning Blood
Fighting
58
One Piece Unlimited World Red
Action
59
One Piece World Seeker
Action
60
One Piece: Pirate Warriors 3
Musou
61
One Piece: Pirate Warriors 4
Musou
62
Our World Is Ended
Visual Novel
63
Persona 5 Royal
Turn-Based RPG
64
Persona 5 Strikers
Action RPG, Musou
65
Phoenix Wright: Ace Attorney
Visual Novel
66
Phoenix Wright: Ace Attorney - Justice for All
Visual Novel
67
Phoenix Wright: Ace Attorney - Trials and Tribulations
Visual Novel
68
Punch Line
Visual Novel
69
Raging Loop
Visual Novel
70
Re:ZERO -Starting Life in Another World-: Prophecy of the Throne
Visual Novel
71
Resident Evil 6
Action Horror
72
Resident Evil: Revelations
Action Horror
73
Resident Evil: Revelations 2
Action Horror
74
Robotics;Notes DaSH
Visual Novel
75
Robotics;Notes ELITE
Visual Novel
76
SD Gundam G Generation Cross Rays
Tactical RPG
77
SD Gundam G Generation Genesis
Tactical RPG
78
Secret of Mana
Action RPG
79
Sengoku Basara 4: Sumeragi
Musou
80
Senran Kagura Burst Re:Newal
Action
81
Shin Megami Tensei III: Nocturne HD Remaster
Turn-Based RPG
82
Star Ocean: First Departure R
Action RPG
83
Star Ocean: The Last Hope HD Remaster
Action RPG
84
Steins;Gate Elite
Visual Novel
85
Super Neptunia RPG
Turn-Based RPG
86
Super Robot Wars 30
Tactical RPG
87
Super Robot Wars OG: The Moon Dwellers
Tactical RPG
88
Super Robot Wars T
Tactical RPG
89
Super Robot Wars X
Tactical RPG
90
Sword Art Online: Fatal Bullet
Action RPG
91
Taiko no Tatsujin: Drum Sessions!
Music, Rhythm
92
Tales of Berseria
Action RPG
93
Tales of Vesperia
Action RPG
94
Tokyo Xanadu eX+
Action RPG
95
Trials of Mana
Action RPG
96
Utawarerumono: Mask of Deception
Tactical RPG, Visual Novel
97
Utawarerumono: Mask of Truth
Tactical RPG, Visual Novel
98
Utawarerumono: Prelude to the Fallen
Tactical RPG, Visual Novel
99
Utawarerumono: Zan
Action, Musou
100
Valkyria Chronicles 4
Tactical RPG
101
Valkyria Revolution
Action RPG
102
The Witch and the Hundred Knight Revival Edition
Action RPG
103
WORLDEND SYNDROME
Visual Novel
104
Yakuza 3 Remastered
Action Beat em up
105
Yakuza 4 Remastered
Action Beat em up
106
Yakuza 5 Remastered
Action Beat em up
107
YU-NO: A Girl Who Chants Love at the Bound of this World
Visual Novel
108
Ys IX: Monstrum Nox
Action RPG
#
PlayStation 5 Backlog - Game Name:
Genre:
1
Crisis Core: Final Fantasy VII -Reunion-
Action RPG
2
Cyberpunk 2077
Action
3
The DioField Chronicle
Tactical RPG
4
DOOM Eternal
Action, Shooter
5
Judgment
Action, Beat em up
6
Lost Judgment
Action, Beat em up
7
Neptunia ReVerse
Turn-Based RPG
8
Nioh 2
Action Souls RPG
9
Record of Lodoss War: Deedlit of Wonder Labyrinth
Metroidvania RPG
10
Relayer
Tactical RPG
11
Resident Evil 2
Survival Horror
12
Resident Evil 3
Survival Horror
13
Resident Evil 4
Survival Horror
14
SD Gundam Battle Alliance
Action RPG
15
Star Ocean: The Divine Force
Action RPG
16
Stranger of Paradise: Final Fantasy Origin
Action Souls RPG
17
Tactics Ogre Reborn
Tactical RPG
18
Valkyrie Elysium
Action RPG
19
Yakuza 7: Like a Dragon
Turn-Based RPG
#
PlayStation Vita Backlog - Game Name:
Genre:
1
Bullet Girls
Action, Shooter
2
Freedom Wars
Action
3
Hyperdevotion Noire: Goddess Black Heart
Tactical RPG
4
Hyperdimension Neptunia U: Action Unleashed
Action
5
MegaTagmension Blanc + Neptune VS Zombies
Action, Musou
6
Muv-Luv
Visual Novel, Dating Sim
7
Muv-Luv Alternative
Visual Novel
8
Superdimension Neptune vs SEGA Hard Girls
Turn-Based RPG
9
Valkyrie Drive Bhikkhuni
Action
#
Nintendo Switch Backlog - Game Name:
Genre:
1
Cytus Alpha
Music, Rhythm
2
Fire Emblem: Three Houses
Tactical RPG
3
The Legend of Heroes: Trails from Zero
Turn-Based RPG
4
The Legend of Heroes: Trails to Azure
Turn-Based RPG
5
The Legend of Zelda: Breath of the Wild
Action RPG
6
Mario Kart 8 Deluxe
Racing
7
Metroid Dread
Metroidvania
8
Metroid Prime Remastered
Action, Shooter
9
MUSYNX
Music, Rhythm
10
New Super Mario Bros U Deluxe
Platformer
11
Senran Kagura Peach Ball
Pinball
12
Senran Kagura Reflexions
Simulation
13
Super Mario 3D World + Bowser's Fury
Action, Platformer
14
Super Mario Galaxy
Action, Platformer
15
Super Mario Sunshine
Action, Platformer
16
Super Smash Bros. Ultimate
Fighting
17
Xenoblade Chronicles: Definitive Edition
Action RPG
18
Xenoblade Chronicles 2
Action RPG
19
Xenoblade Chronicles 2: Torna - The Golden Country
I've been going through some indie games that I've gathered in my library and this time I decided to tackle Indivisible.
Wow what a mistake. I mean, I completed it and got all the achievements but only through sheer determination to finish it and never touch it again. The early game is rough and the controls are jank. That was my biggest complaint. It needed precision in some areas and the smallest mistake set you back, far back sometimes and I swear I was pressing the right button but nah, apparently the character did the complete opposite of what I wanted her to do. Don't even get me started on the game not telling you important bits of info. You shouldn't need to google that much to get through a game.
There were moments when it felt rewarding though, and I think that plus my determination is what got me to finish it and not drop it.
The art was nice. The characters were great, and the animation was very trigger style so I appreciated that. But the actual gameplay? No. Overall, not for me.
I'm going to treat myself now and play a game I know I will really enjoy. It's time to complete Kiryu's story in Yakuza 6.
Has anyone updated cyberpunk it now has the ray tracing overdrive option and I benchmarked cyberpunk and I got a max FPS of 60.35 on my 3080 at 4k with all setting set to max with dlss set to ultra performance with RT overdrive.
Final Fantasy
I've only played FF7 remake previously but with the pixel remaster out figured i go and see where it all started. Overall I enjoyed it but the random encounters are so relentless it gets a bit tiresome when you just want to get somewhere! The story was fun and I enjoyed the different ways of travel used. The spell effects looked really cool too, especially the big ones!
That final battle was on a whole different scale of difficultly though! Blimey I got wrecked the first time lol. Also only had 3 monsters to find and do the puzzle game for the platinum trophy after completing the game so quickly went back and did those!
Final Fantasy
I've only played FF7 remake previously but with the pixel remaster out figured i go and see where it all started. Overall I enjoyed it but the random encounters are so relentless it gets a bit tiresome when you just want to get somewhere! The story was fun and I enjoyed the different ways of travel used. The spell effects looked really cool too, especially the big ones!
That final battle was on a whole different scale of difficultly though! Blimey I got wrecked the first time lol. Also only had 3 monsters to find and do the puzzle game for the platinum trophy after completing the game so quickly went back and did those!
Can't wait to get my hands on my copy. FF is a pretty classic RPG, I played the GBA version along with IV (which I loved). I also played VI, but I don't remember which version.
Excited to go through the whole thing + XII and maybe Tactics Ogre (I'll never have the time) in the lead up to XVI! Finished Vagrant Story for the nth time a month ago.
Final Fantasy
I've only played FF7 remake previously but with the pixel remaster out figured i go and see where it all started. Overall I enjoyed it but the random encounters are so relentless it gets a bit tiresome when you just want to get somewhere! The story was fun and I enjoyed the different ways of travel used. The spell effects looked really cool too, especially the big ones!
That final battle was on a whole different scale of difficultly though! Blimey I got wrecked the first time lol. Also only had 3 monsters to find and do the puzzle game for the platinum trophy after completing the game so quickly went back and did those!
If you're planning to play them in order, be aware that FFII is often considered the worst in the series, thanks to its awful levelling system. I don't know if they've improved that in the pixel remaster.
Out of the first six games, IV and VI are the definite highlights. I quite enjoyed the DS remake of III, but haven't played the original version. V plays well, but its story and characters felt like a step back from IV.
Random trivia: FFV was the first game in the series to have an anime spin-off, the OAV series Legend of the Crystals.
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