Naruto: Rise of a Ninja

Jaymii

Baka Ranger
Naruto: Rise of a Ninja First Look
Ubisoft Montreal is crafting a nifty anime-based game that even regular people ought to keep on their radar. Find out why in our exclusive first impressions.

Unless you're among the admittedly large group of fans devoted to Naruto, odds are you've happily ignored the dozens of games released so far based on this wacky martial arts-themed anime series. But Ubisoft is now working on a Naruto game for the Xbox 360 that it hopes won't be overlooked by anyone, even those who have never seen an episode of the TV series or picked up a copy of the manga. The company's famed Montreal studio is deep into production on Naruto: Rise of a Ninja, the first anime-licensed action game that's made us actually sit up and take notice in...well, ever, really. From the looks of things, this one is designed as much for fans of all great video games as it is for all those unflagging Naruto diehards.

It was the inventive presentation and visual panache evident in Rise of a Ninja that initially impressed us so much when we recently caught a hands-off demo of the game. The team in Montreal is putting a big priority on re-creating--and in some cases, improving on--the characteristic look of the TV show. To that end, the game will use a refined cel-shading effect, inventive camera moves, intelligent use of motion blur and shadowing, as well as a number of other visual tricks. The net result of all these whiz-bang graphical and stylistic touches is a game that looks surprisingly similar to the source medium on which it's based. It's also quite unlike the anime-licensed action games we've seen before.

The game's model of Konoha will be as close to the series as possible.
But let's not get ahead of ourselves; the game isn't due out until October of this year, and we haven't even gotten to play it yet, so we can't say if the final product will live up to our initial impressions. Rise of a Ninja is set at the very beginning of the television series and will follow a storyline that arcs across the first 80 episodes, which is roughly up to Naruto's fight with Gaara. You'll naturally take control of Naruto, the rambunctious ninja-in-training in whom resides the spirit of a destructive nine-tailed fox-demon. In keeping with the series, Naruto will begin the game as a village outcast, a reject scorned for his association with the creature who once ravaged his village. Throughout the course of the game--and as the subtitle implies--you'll guide Naruto through his training to overcome his demonic stigma. You'll also go from shunned outsider to respected, full-fledged ninja.

In gameplay terms, you'll do this by roaming the village of Konoha, accepting various side missions from townsfolk to build up your chakra level, which will both raise public opinion of Naruto and allow you to train with the town's masters to increase your ninja skills. You can hit a button to reveal little faces that are either smiling or frowning over all nearby town residents to find out how each one feels about you. Many of the town resident who like you will also present you with optional quests. The one we saw involved the young student Konohamaru who snuck off and hid somewhere, so Naruto had to scour the town to eventually find him attempting to blend in with a particular wall.

This tree-running action sequence was one of the highlights of the demo.
The sleepy little ninja town of Konoha will act as your open-world hub for most of the game, and it's been modeled to mimic the one seen in the cartoon as closely as possible. So series fans should recognize plenty of landmarks, such as the town administration building and the four Hokage faces chiseled into the nearby cliffs. They should also find the layout of the buildings as they roam from one area to the next generally familiar. This may be a free-roaming game, but don't think you'll be jacking any rickshaws to facilitate fast travel. Ubi's designers have come up with the more inventive and appropriate solution of stringing taut ropes between Konoha's buildings, which you can grind on, skateboard-style, to zoom from one place to the next. (Naruto will also have a sprint ability that you can use to cover short distances more quickly.)

As mentioned, performing good deeds will raise your chakra, which will then let you train with Konoha's masters to learn new skills. These skills will also subsequently open up new areas and new missions to you. In the example we saw, Naruto was attempting to learn a tree-climbing skill. This skill, like all the others in the game, will require you to input a fighting gamelike button combo to activate it. You'll then have to time a series of leaps up the sheer trunk of the tree, failing several times before finally nailing the timing and adding the skill to your repertoire permanently. This sequence led into a third-person action minigame of sorts, where Naruto leapt rapidly from one tree to another, essentially skipping from branch to branch. The key here was simply to time the jump-button presses in accordance with each new branch, as well as follow the right path to reach each open branch, rather than slam face-first into a thick tree trunk. (This sequence can be seen in the new trailer linked at the top of this preview and was one of the more visually striking segments of the demo we saw.)

You can't have a Naruto game without over-the-top fisticuffs.
Of course, no good ninja game would be complete without hand-to-hand combat, and that will purportedly take up about 40 percent of your time in the final game. We got to see a brief fight scene with a boss character that was presented more or less like a 2D fighting game. You'll have access to basic attack combos, as well as more powerful special moves (known as ninjutsu, in the series' parlance) that fans will be familiar with. Interestingly, you'll have a chance to take on your opponents within their ninjutsu techniques by engaging one of several minigames. In the example we saw, the player was shown a first-person view of his opponent's body painted with chakra points. If you can guide Naruto's hand steadily enough to strike all of these points in a short amount of time, you'll be able to cancel the special move before it occurs. The one-on-one fighting engine will also be adapted for a two-player versus mode that's said to include all of the major characters from the series. Although we didn't get to see this mode in action, it will reportedly support online play in the final game.

If the development whizzes at Ubi Montreal can bring the fighting engine, quests, and free roaming to the same level of polish that was evident in the visual presentation during our first demo with Rise of a Ninja, they may well succeed in their goal of creating a Naruto game that will appeal to the fanatics, as well as the uninitiated masses. They've certainly caught our attention so far.

By Brad Shoemaker, GameSpot
Posted May 22, 2007 11:06 pm GMT
 
Episode 80? Pfft, screw that, 135 episodes and we'll talk since Sound Five arc is the best part of the series. =|
 
Is it like an RPG Style (sorry if it sais that in that huge paragraph at the top, im very lazy when it comes to reading :p)
 
Too much text so I just looked at the picture and the visuals look really good, dont think Ill be getting it though because Im not a big fan of Naruto.
 
I wish I never sold my Xbox 360 now. I will probably get one of my friends to buy it and just use theres :twisted:
 
Pomtry said:
I wish I never sold my Xbox 360 now. I will probably get one of my friends to buy it and just use theres :twisted:

Thats the plan, Unless i get a PS3 release that is. . .but on the upside, we can import the latest Naruto games since 360 is shamed in Japan.
 
i saw this being shown at the expo. Although it looks quite good, i doubt i will get it. Maybe if i see it at a low price somewhere i may get it.
 
Jayme said:
Thats the plan, Unless i get a PS3 release that is. . .but on the upside, we can import the latest Naruto games since 360 is shamed in Japan.
Eh?

Not really...not all 360 games are multi-region.
 
Aaron said:
Jayme said:
Thats the plan, Unless i get a PS3 release that is. . .but on the upside, we can import the latest Naruto games since 360 is shamed in Japan.
Eh?

Not really...not all 360 games are multi-region.

No, i was saying that since in Japan the XBOX 360 is hated, and therefore all the latest Naruto games will be for the PS3; the PS3 is multi regional.

So Microsoft Gets 1 / 2 Naruto Games, Sony Gets about another 15+ Naruto games.

And by 'Thats the Plan' i mean living off someones else's XBOX360 and game.
 
Jayme said:
Aaron said:
Jayme said:
Thats the plan, Unless i get a PS3 release that is. . .but on the upside, we can import the latest Naruto games since 360 is shamed in Japan.
Eh?

Not really...not all 360 games are multi-region.

No, i was saying that since in Japan the XBOX 360 is hated, and therefore all the latest Naruto games will be for the PS3; the PS3 is multi regional.

So Microsoft Gets 1 / 2 Naruto Games, Sony Gets about another 15+ Naruto games.

And by 'Thats the Plan' i mean living off someones else's XBOX360 and game.
But will those 15 games have the same quality of a game made by Ubisoft Montreal (Prince of Persia, Assassin's Creed, Splinter Cell), that's the question. :wink:

The funny thing is this game won't even release in Japan, heh. Since Ubisoft only have the rights to create Naruto games for Xbox 360 in North America and Europe.
 
Sage said:
Jayme said:
Aaron said:
Jayme said:
Thats the plan, Unless i get a PS3 release that is. . .but on the upside, we can import the latest Naruto games since 360 is shamed in Japan.
Eh?

Not really...not all 360 games are multi-region.

No, i was saying that since in Japan the XBOX 360 is hated, and therefore all the latest Naruto games will be for the PS3; the PS3 is multi regional.

So Microsoft Gets 1 / 2 Naruto Games, Sony Gets about another 15+ Naruto games.

And by 'Thats the Plan' i mean living off someones else's XBOX360 and game.
But will those 15 games have the same quality of a game made by Ubisoft Montreal (Prince of Persia, Assassin's Creed, Splinter Cell), that's the question. :wink:

The funny thing is this game won't even release in Japan, heh. Since Ubisoft only have the rights to create Naruto games for Xbox 360 in North America and Europe.

We all know that we will only get Fighting games from Japan, they should be worth a purchase though.

I think a lot of the Narutards would buy this game if it has the Japanese dub, but it would be kind of a pointless feature for Ubisoft to pay for more voice actors on top of the English ones. They only like Japanese voices because for these 'intellectual' people it is agony listening to the English voices.

But i still like the visuals'. . .i wonder if you can *thinks* rip it and convert and edit and shizz to play on the ps3 *unthinks*
 
Jayme said:
Sage said:
Jayme said:
Aaron said:
Jayme said:
Thats the plan, Unless i get a PS3 release that is. . .but on the upside, we can import the latest Naruto games since 360 is shamed in Japan.
Eh?

Not really...not all 360 games are multi-region.

No, i was saying that since in Japan the XBOX 360 is hated, and therefore all the latest Naruto games will be for the PS3; the PS3 is multi regional.

So Microsoft Gets 1 / 2 Naruto Games, Sony Gets about another 15+ Naruto games.

And by 'Thats the Plan' i mean living off someones else's XBOX360 and game.
But will those 15 games have the same quality of a game made by Ubisoft Montreal (Prince of Persia, Assassin's Creed, Splinter Cell), that's the question. :wink:

The funny thing is this game won't even release in Japan, heh. Since Ubisoft only have the rights to create Naruto games for Xbox 360 in North America and Europe.

We all know that we will only get Fighting games from Japan, they should be worth a purchase though.

I think a lot of the Narutards would buy this game if it has the Japanese dub, but it would be kind of a pointless feature for Ubisoft to pay for more voice actors on top of the English ones. They only like Japanese voices because for these 'intellectual' people it is agony listening to the English voices.

But i still like the visuals'. . .i wonder if you can *thinks* rip it and convert and edit and shizz to play on the ps3 *unthinks*
Probably not, but it eventually might get ported to PS3 if Ubisoft get the license to make Naruto PS3 games. Or someone else will probably make a similar game for PS3 if this sells well. One of the reasons they probably won't have the Japanese dub is because it might not even fit on a DVD lol. That's not a problem with PS3 cause of Blu-Ray, so it's a possibility if they ever make a PS3 version. We'll just have to wait and see.

And I used "probably" too many times there. ;-;
 
I've been ignoring this game since I got news about Naruto: Path of the Ninja for the Nintendo DS which will be the first Naruto RPG to be released in the west. So far from what I've seen in Rise of Ninja it's probably going to just be a rental for me, as I haven't seen anything that will convince people to buy this game unless they are Naruto fans and want to play the game simply for the franchise rather than the game itself.
 
Bonnie-Chan said:
I personally hated this game, it just seemed like a bad attempt at an RPG.

This could be because I hate Naruto though

... wait, what? You've played it?

Please direct me to the closest time machine.
 
Lupus Inu said:
Bonnie-Chan said:
I personally hated this game, it just seemed like a bad attempt at an RPG.

This could be because I hate Naruto though

... wait, what? You've played it?

Please direct me to the closest time machine.

Aw my, re-read the topic, I'm thinking about a different game xD
Sorry, hardly slept last night X____O
 
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